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Build 6852
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2016-06-15 07:47:36 (1 year ago)
027c3be694
SingularityAlpha Download Windows Build Windows
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Shyotl
027c3be69455883d728467221b03ed60d53a3e95 2016-06-15 07:19:08 (1 year ago)
Fix pickmasks.
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Shyotl
5ccfc3257be330bc9e99b6daf1c995392f376ba9 2016-06-15 05:05:10 (1 year ago)
Merge branch 'Release' of https://github.com/Lirusaito/SingularityViewer.git
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Shyotl
60e6f1000aca9be66dc6b5bc7dd78bd9e6598455 2016-06-15 05:04:45 (1 year ago)
Removal of some debug spam regarding inventory filters.
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Shyotl
2065e4501146156fa4cc03d2bb37ff0337aa434a 2016-06-15 05:02:18 (1 year ago)
Removed some old rlva code that was breaking serverside baking. Also merge some other minor inventory/appearance related changes from v3.
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Lirusaito
6df030d70604643a4d62bedef4a015ffa6604744 2016-06-14 08:39:08 (1 year ago)
Update the links for Report Singularity Bug and Request New Feature
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Lirusaito
5c786e40ed5c8e04e7b4140bf7c6776b1856574c 2016-06-14 08:11:26 (1 year ago)
Update mIsHD3K patch to Drake's impl

Hopefully that'll squish the bug once and for all.
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Lirusaito
bc93f2792dc03559c4935588987c104e4f525920 2016-06-14 08:05:38 (1 year ago)
Enable Crashing On Crashes
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Lirusaito
a41ce2d28105dd1b2bd4fc4a43f00e6a8cfc6a51 2016-06-12 19:52:20 (1 year ago)
When LLTextEditor calls onCommit, update its setting value if applicable.

Hook up commit on focus lost, too, have the autoresponse messages do that.
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Lirusaito
563f252dc168b57d980736d7960098869e590ce7 2016-06-12 01:06:25 (1 year ago)
Set AgentAppearanceServiceURL properly on login (fixes misplaced })
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Lirusaito
8c86c1cd0fb43ec555ffa9911d915b7c7cfef9fa 2016-06-11 11:52:00 (1 year ago)
Fix a buncha texture missing warnings.
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Shyotl
f47395531f8bb8c7401e8abc8f9e017bcc6637a7 2016-06-10 02:17:43 (1 year ago)
Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer.git
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Shyotl
ab01a68d92eecfef64408724ab84f12c70e16cb0 2016-06-10 02:17:18 (1 year ago)
Avoid needless gl context re-creation. FBO change detection logic was incorrect. Also, don't clobber fbo and skinned shader settings when deferred/shaders are toggled.

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